Night's Dark Terror

Moldain, 7 Thaumont, AC 1000
The campaign begins

The characters, after having spent some time in Kelvin, find employment from a man named Stephan, who hires them to help guard a herd of rare white horses being taken to market in Rifflian, where it is hoped that the elves will pay a good price for the beautiful creatures.

The party departed via the Marilenev’s Pride, a river barge captained by a man named Kalanos. He has promised to drop them at the fork in the river near a ferry house. From there the party can find their way upstream to Sukiskyn, the farmstead run by Stephan’s brother Pyotr where the horses are located. It is a cool day in early spring and overcast.


En route up the Highreach, a submerged chain in the river trapped the barge and men attacked from the banks. The PCs quickly shot down several men attempting to reach the boat by swimming, but arrows from the trees killed a couple boatmen. One of the crew turned on Martin the wizard and wounded him with a knife to the back. The cleric dispatched the turncoat with a single hammer blow. Martin loosed a sleep spell into the trees to neutralize the snipers. All the men who were swimming toward the boat were killed before reaching their objective.

Chain rightAfter the fight, the party found and tied up four men with shortbows. Investigation revealed a brand on each of their left forearms showing a length of chain links. Interrogation yielded little results as the men stubbornly refused to talk, forcing allowing Roger the thief to dispatch three of them with impunity.

The last prisoner –a man named Zak– was magically charmed by Martin, who is currently attempting a ruse to get the slaver to lead the party to the ruffians’ base camp out on the moors which surround the rivers around and north of Kelvin. Kalanos has agreed to keep the Pride tied up at the bank for the night as the PCs chase down their lead, but will not wait past noon the next day or if he sees any trouble.


As the sun begins to set, the wind picks up slightly and a light rain begins to fall.

Moldain PM, 7 Thaumont - Loshdain AM, 9 Thaumont, AC 1000

Pavel, a Traladaran cleric, had taken passage separately from the party on the Pride, but was “praying” (sleeping) below deck when the attack occurred. He emerged blinking in the waning sunlight and the aftermath of the melee, but donned his armor and joined Martin the Ineluctable and Roger Agrippa in following Zak the Thrall back to the Iron Ring’s campsite in search of “Rocko” and answers. The remainder of the party stayed on board the barge.

After almost an hour or so of tramping through marsh and moor, including Zak briefly getting lost, the campsite came into view, laying on a relatively bare hilltop. It was nearly full dark by then and the rain had become steady, but not hard. Wisely, the characters had elected to blaze their trail going into the moors to avoid getting lost on the way back.

Roger scouted the camp from a safe distance then reported back seeing no movement. The camp itself was little more than a few bedrolls and packs scattered about as though tossed down in haste. The party approached and as Roger went to check the firepit, he stepped in a hole, causing him to pitch forward onto a tarp which was covering several pointed stakes driven into the ground. Suffering only minor flesh wounds, righted himself quickly, but took more care in moving about the camp.

Martin and Roger questioned Zak about the camp. He said that it was not is such disarray when they left for the river. Further questions about the Iron Ring’s operations led to Zak growing suspicious of his new “friends” and breaking the fog of enchantment over his mind. Running in panic, he stepped in one of the trapped holes and was stuck long enough for Roger to put two arrows in his back, killing him.

A few more minutes were spent by guttering torchlight investigating the “camp”, but nothing of interest or value was found. “trip holes” were dug near each bedroll and tarp, which several stakes hiding beneath each one. The packs were stuffed with rocks and grass and the rain had obliterated nearly any chance of tracking anyone or anything out of the site. With that, the trio began their soggy journey back to the boat.

Meanwhile Cromartie, a Traladaran warrior and scout, had been working his way along the river toward Kelvin when night fell and the rain increased. Spying the Pride tied up along the bank, he hailed the boat and was allowed aboard. Not long afterward, the three returned from the moors and, after asking to see that the newcomer’s arms bore no brands, offered to recommend him to their prospective employer. With that, the group set the watches and tried to get some rest. Before retiring, Pavel used his healing magic on Roger and Martin to remove the wounds from the fight and the stakes. Except for what sounded like a panther growling in the darkness along the bank, the night passed peacefully, though the rain continued and conditions were crowded under the tarp.

The dawn (8 Thaumont), broke with a heavy mist on the river, but the sun came out and burned it off before midday. By early afternoon, the barge pulled up outside the ferry hut, situated at the fork between the Highreach and a small tributary. Misha, the woman who runs the ferry did not answer Kalanos’ hail, but he assured the party they could stay at the hut. His said she and her pet bear were likely hunting and would probably return before dark.

The party put their gear in the hut and decided to try their hand at some hunting and fishing as well. Cromartie went into the woods with his longbow while Roger rigged a pole and fished from the tiny dock. Cromartie managed to down a scrawny doe.

Roger, while he caught no fish, did make an interesting discovery. Spying a boot submerged in the water by the dock, he, Martin, and Pavel, pulled it out along with the corpse that was wearing it. It had been a middle-aged Traladaran woman. She had obviously been dead for at least a day, but the fish and river creatures had been at the body so she was in fairly bad shape, though no obvious wounds were to be found. Roger dug a shallow grave, Pavel said words over the body and they buried her.

Meanwhile Cromartie had returned and dressed the deer, carving a few steaks for the party. The group retired into the hut, barring the door and enjoyed a hot meal under a roof. The night was clear, but chilly.
Oryx steak3

Later on, scuffling sounds were heard outside. Cromartie peered through the shutters and saw a large brown bear pawing at where he had dressed the deer, digging up the buried offal. It seemed agitated and came over to the door and clawed at it several timed, but did not seem to try and force it open. After a few minutes of growling and scraping, it lumbered off and all was quiet again.

Grizzly bear 566 600x450

The next morning (9 Thaumont), the weather was cloudy, but dry and the group arose refreshed and ready to complete their trip by following the tributary upstream to Sukiskyn.

Night of Loshdain, 9 Thaumont AC 1000
More goblins, anyone?

The party crossed the tributary using the late Misha’s boat and made their way upstream. The undergrowth made the going slow but at least there was a definite path to follow, and the water made it difficult to get lost.

As the day began to wane. Allele caught a whiff of woodsmoke and spied what looked like firelight ahead. Roger slipped into the trees to investigate, but before getting very far, a pack of goblins came out the woods in front of him.

Martin quickly cast a Sleep spell and dropped the creatures in their tracks. As the group dispatched the goblins, the observed they all wore scraps of wolf pelts, like a badge or token. As they pondered this, the firelight ahead seemed to grow larger and the smell of smoke stronger.

Approaching cautiously, the party found that the light came from a fenced farmstead, where a barn was ablaze! A narrow bridge crossed the stream and goblins were harassing the gatehouse. As the characters approached, several wolf-riding goblins burst from the trees, closing fast!

Allele cast a Sleep spell, but it only toppled one mount and rider. A couple other riders slid off their still running wolves, though. The group poured arrows at the goblins and Martin also used a Charm spell to slow one rider’s charge (no longer clear on why they were attacking “friends”). The fighting was thick for a few moments but after the goblins were cut down, the wolves’ morale broke and they fled into the trees.

At the gate, a young woman named Alfana hurriedly gestured them through. Once inside, she barred the gate and a man named Tralas climbed down from the platform above. they told the PCs they had to retreat to the main house as the burning barn would eventually leave the yard open to attack and the gate couldn’t be held with enemies behind it.

Quickly entering the main house, the party met Pyotr, the head of the farm and their client. A wandering warrior named Fyodor was also there, having sought shelter at Sukiskyn earlier that day.

Pyotr described the initial attack and explained that while goblin tribes were not unheard of in this region, they rarely attacked in such earnest, or in cooperation with other tribes, as these forces seemed to consist of at least two. He also told the characters that there had rumors of other farmstead in the area being attacked.

The assault began an hour or so ago. Two of the men were killed when a group of goblins came into the south yard and began stealing the white horses. Some of the other goblins appeared angry at this and chased the first group as they drove the steeds into the trees, but soon the attack resumed on the household. Drums pounded out in the darkness and fires burned in the trees.


Pyotr believed that the goblins would not continue the fight beyond this night, as they loathe the daylight. With that, the party began to make arrangements for the defenses.

Nails from the smithy were bent into caltrops, doors were reinforced, oil and tallow were poured on straw as possible fire traps, and the farmsteaders were set to watch for sorties; the first of which came all too soon.

A group of goblins, led by two wolf riders, came over the bridge and smashed the gate. Then they crossed the yard, taking some arrow fire, and began to batter at one of the doors. Martin expertly dropped a torch into the oil that had been poured there earlier, causing one of the goblins hacking at the door to catch fire and retreat. More arrows and slingstones flew, and the few goblins that survived fled.

Later, a high pitched scream was heard. A dim shape of someone in a yellow dress was seen being dragged through the trees. Fyodor, over protests that it was likely a trap, charged out to save the woman. Of course, his comrades were correct and several goblins charged out of the forest to slay the lone warrior.

Fyodor’s armor proved too tough for the goblins’ attacks and he managed to retreat while cutting a few of the goblins down. When he was close enough, the characters’ bows covered the rest of his escape. After a few goblin curses from the darkness, the drums fell silent.

It was well after midnight when the next attack occurred. Stellios, a young stablelad, and Alfana were on watch atop the old stone tower attached to the main house when Fyodor, making rounds from window to window inside the house, heard them scream. Pounding up the spiral staircase, he found them both on the floor with dark shaped flapping around them. Alfana was swinging her cudgel at her assailant, but Stellios lay still with a shadow on his chest. More shapes flitted about in the air above them as well: Giant Bats!

Fyodor cut the one over Alfana in half with one swing of his sword, but then two more closed on him from above. He kept his shield between himself and the creatures’ fangs and cut one more out of the air. Alfana wounded one badly enough that it dropped from sight off the tower. The last flew off of Stellios’ chest but was brought down by an arrow from Roger, who had arrived at the top of the steps moments before.

Stellios was dead, blood soaking his tunic where the bat’s fangs had opened a vein in his throat. Fyodor, fearing stories of vampiric curses, beheaded the corpse. Alfana was shocked at first, but had grown up on similar tales and understood the warrior’s motives.

Shortly afterward, a rattle of slingstones pelted the windows of the eastern wall as snipers had snuck close enough to hope for a lucky shot, but no shot told.

False dawn was just beginning to fade when the biggest assault yet occurred. Packs of goblins came in from three different directions. One crossing the bridge, one through the smoldering remains of the barn, and the last –and largest– at the gate beneath the tower. The fighting was thick and fierce for several minutes. Martin, most of his spells exhausted, hurled more torches to light the targets for the archers. The gate by the tower shattered and the goblins poured in. Fyodor leapt to the ground floor from the balcony to prepare for any that got into the house. Cromartie and Alleles’ longbows harried the wolf riders in the yard, picking the riders off their mounts. Finally, the last goblins’ morale broke and they attempted to flee back to the trees, but the defenders’ arrows found them and dropped them in the clearing.

As the party took stock of the situation, the sky paled and the sun broke through the trees. No sound or sign of any living goblins could be seen. The siege appeared to have been broken, and the dawn found the characters triumphant.

(Map of Sukiskyn)

Soladain, 10 Thaumont AC 1000

After the goblins’ bodies were gathered for burning, Martin used a Detect Magic spell on the gear and discovered that a battle axe with a crude red paint job was magical. Roger, lacking an enchanted weapon, took the axe for the time being.

Pyotr, desperate to raise enough money to repair his home, offered a half-share in the sales of any white horses the party could recover. Taras, Pyotr’s son, was eager to go and find the steeds (and punish the goblins who stole it). The party borrowed the other clan members’ mounts and left shortly after dawn. Allele and Cromartie used their woodcraft to scout out the trail. Fortunately, a herd of horses leaves an easy track to follow and the group set of into the forest.

The trail led them to the northern edge of the Dymrak then turned southeast, following the treeline. Before long, Cromartie noticed the stench of death in the air. Roger scouted ahead and soon discovered a grisly scene within the trees: it appeared that a battle between several goblins had taken place in a small clearing. Besides the dead goblins and a dead warg mount, there were over a dozen dead white horses as well. Examining the goblins revealed that they were of two different tribes: The Vipers (recognized for yellow markings on their armor), and Red Blades (with blood-red paint on their weapons).

A noise from above attracted the party’s attention. Looking up, they spied a lone goblin hiding in a pine tree. Allele, with his knowledge of the Goblin tongue, ordered the creature down. It complied, but was clearly terrified. It wore the trappings of a Red Blade. The party questioned it for a few minutes, but all they learned was that goblin tribes had united to steal the horses and were then going to split them up between them. The Red Blades had chased down the “cowardly” Vipers after they violated the agreement, by stealing the horses and leaving the siege against “Vlack’s” orders. Who Vlack was, it would not say. Roger moved to behead the goblin with his new axe, but it dodged and fled. It only got a dozen yards or so before Allele and Roger brought it down with arrows.

As the two went to check the body, the elf heard a low rumbling sound. Suddenly the ground erupted near Fyodor and an ankheg burst out, obviously attracted by the smell of carrion. Fyodor and the beast traded several blows, but none landed tellingly. Pavel moved up on his horse and swung his mace at the thing, but its thick carapace deflected the blow. The others fired several arrows at the creature and Martin hurled a dart, until Cromartie’s bow sent an arrow deep between two chitinous plates, killing the beast. The group gutted it, hoping to find something of value undigested within, but nothing of interest was there. They also debated following its tunnel, but determined it was too much risk for too little chance of reward. Taras performed a head count of the dead horses and found that 17 of the poor beasts lay on the killing ground. That left 24 horses unaccounted for. The party pressed on.

After another few miles, the horses’ trail (mixed with goblin footprints) turned down a path into the trees. The trail was slightly overgrown, but obviously had seen recent use. Relatively fresh horse droppings also showed that mounts had been there in the last several hours. Roger scouted ahead on foot.

About a hundred yards in from the treeline, Roger spied a clearing with a couple sagging huts and a corral. Inside the fence were the white horses. There was a campfire burning but no sign of life beside the horses. Roger turned back to report.

The group decided to send Cromartie and Roger to circle the clearing. Allele’s armor made him too loud for scout work. The rest of the party rode halfway up the trail and waited 50 yards or so from the clearing. After a few minutes, Martin and Allele decided to advance to the edge of the clearing and watch from the trees.

The two scouts were about halfway through their circuit when someone came out of the huts. It was a woman in a short riding cloak. As she walked toward the fire, Roger and Cromartie decided she must be in league with the goblins and drew their bows and fired on her. Roger’s arrow struck her solidly in the back, but Cromartie’s foot slipped on a root and his arrow flew wide, arcing over the huts and landing in the corral, striking one of the horses in the rump! The beast whinnied in fright and kicked wildly, setting off a panic among the other beasts. Roger shot again. This one found its mark and she fell heavily to the ground.

At this point Martin advanced into the clearing and headed toward the fallen woman for a closer look. He could see she was very likely dead, but before he could examine the body, the doors of the huts flew open and goblins poured out of both! One shot an arrow and struck the mage, but not seriously. Allele threw a Sleep spell and they fell down to the last goblin.

By this time the horses had broken part of the fence and were jumping and running out of the corral for the trees. Fyodor charged toward them, waving his arms and trying to divert the exodus. He made a grab for one beast but missed. His attempt did check its progress for the moment, though. As the warrior was trying to stop the herd from fleeing, Cromartie and Roger moved into the clearing. A moment later, a handful of goblins came out of the trees near Fyodor and attacked. One of them shot its bow, but missed the Traladaran, striking the horse he was trying to hold onto! The enraged beast kicked out at the man in front of him, but his heavy mail stopped the blow. Fyodor drew his weapons and prepared for the goblins’ assault. Roger and Cromartie could see that Fyodor was fighting with something, but the horses blocked their view and they had no clear shot. Allele, however, was on the same side of the corral as Fyodor. He shot and killed one of the goblins that was closing with the fighter.

Meanwhile, Pavel rode up and looked in one of the huts. It was dim but he could see forms slumped against one wall. Dismounting, he entered the hut. Inside he found two humans, bound and gagged with their throats slashed. By the freshness of the blood, he could see the killing was very recent. Martin, after cutting the throats of a few sleeping goblins, moved toward the other hut. Inside he found another dead hostage like the two Pavel saw.

Fyodor managed to drop two of his foes and Allele shot the last as it tried to flee. By this time, the horses still in the pen were not trying so hard to escape and the ones in the trees has slowed their pace a bit.

Several of the group set about capturing the stray beasts and getting them back into the corral. Fyodor crudely braced the broken fence rail. In the end, they managed to retrieve all 24 white horses and four normal horses that appeared to have belonged to the people in the huts. A quick search revealed basic supplies for a small homestead and stables, as well as a coin pouch with some money.

Examining the dead bodies, the party found raw skin on the woman’s wrists, as if she had been recently bound. She also appeared to have some elven blood (slightly pointed ears). It appeared that the goblins had captured the horsemen and had sent her out for some purpose or another. Sadly, the goblins had decided to kill the prisoners when the fighting began.

Wrapping the dead folk in blankets, the group lashed them to their horses. Fyodor, finding a patterned blue dress in the woman’s effects, took it as a gift for the young widow Masha. Leading the whites on a string, the group headed back for Sukiskyn. It took the rest of the day, but the party arrived back shortly after sunset. Kuzma, Pyotr’s mother and a cleric of Petra, prepared the dead from the horse camp for burial. The party did not go into detail about the manner of the woman’s death, but asked Pyotr if he could identify her. He did not know her name, but seemed to recall having seen her at horse sales before.

The clan held a muted feast, celebrating their surviving the previous night’s attack and the return of (most of) the horses, but mourning their lost kin. Pyotr was a gracious host, serving the party the best cuts of meat and making sure their cups were full. He also said how very pleased he was that the homestead was not damaged more. Sukiskyn, he explained, is very old. It was founded by Pyotr’s great-grandfather and many heirlooms of the previous generations are proudly displayed in the main hall, including a stuffed eagle, a wolf’s head, two ancient battle-axes (said to have been wielded by Pyotr’s grandfather), some old but fine tapestries, and a carved hunting horn. Such treasures are not much he admits, but they all have sentimental value to his family and would be impossible to replace if lost or destroyed.

During the night, the characters kept a careful watch. Near dawn, Cromartie heard movement to the north from atop the tower and spotted what looked like torchlight. He raised the alert at almost the same time the compound was hailed by voices from the trees. They said they were from Ilyakana, a logging camp to the northwest. They said they had been attacked by goblins in the night and the camp was burned, along with the riverboat Marlinev’s Pride! Kalanos was wounded and raving, lashed to a stretcher. The party had them step forward and, after checking their arms for brands, let them come into Sukiskyn.

Gregor, the head of the handful of refugees, told everyone that Pyotr’s brother Stephan was at the camp and captured along with several other people. Pyotr grew visibly upset by this news. Pavel used his healing magic to calm Kalanos and let him rest.

Pyotr told the party he hated to impose on them again, but he wished that they might try to rescue his brother and the others. The fact that he and some others weren’t killed outright seemed to indicate that they would be kept alive, at least for a little while. A consideration for the party is the fact that Stephan is the trader of the clan and without him and his contacts in places like Kelvin and Rifflian, the price for the white horses –and the party’s share– would not be nearly so high.

Dawn broke on Lunadain (11 Thaumont) with a drizzling rain as the party considered their next move….

Lunadain, 11 Thaumont AC 1000

The rain continued as the group made plans to leave to Ilyakana. Gregor, one of the loggers, had agreed to lead the party there. While the characters discussed how to proceed, Fyodor asked Martin to cast Detect Magic on the Sukiskyn heirlooms hanging in the hall. The spell revealed that one of the tapestries was indeed enchanted. The colorful design was of various geometric shapes. Pyotr said that it had come to the clan in his great-grandfather’s time, but he knew nothing of its origins.

Despite his somewhat brutish appearance, Fyodor possessed a quick mind and set to studying the patterns. The young widow Masha brought him some bread and bacon as he sat engrossed in his task. After a time, he pieced together that the weave was a map, cunningly disguised with designs to make it symmetrical. He theorized that the map showed their immediate region and nearby parts of the Duchy, though there were symbols that could represent cities that were in supposedly uninhabited areas.

When Fyodor asked about whether anyone knew of any settlement in such spot on the map, Kuzma (Pyotr’s aged mother and cleric of Petra) suggested he “Ask the horse-man on the moors.” Pyotr explained that there was a legend of some sort of “nature spirit” that watched over the wild horses and had been part of the local folklore since time out of mind. Kuzma claimed that he could be summoned by going out alone on the moors at midnight and whistling while standing on one leg for three nights in a row.

At last the party was ready to ride out. Travel was slowed by the weather and riding through the woods, but their route was more direct than the one followed by the refugees during the night. By early afternoon, the group could smell woodsmoke ahead. Cromartie slipped off his horse and scouted ahead, searching for signs of goblins or survivors. He soon found the tracks of several creatures that had beaten down the undergrowth in a hasty passage. The trail led from the encampment ahead toward the east, but the woodsman saw prints of wolves and goblins traveling in both directions, as well as some booted human prints leading away from Ilyakana. Cromartie returned to the woddcutter’s path the party had been following and marked the point even with the track he’d found in the woods.

Roger, tired of caution, spurred his horse ahead and soon broke into the clearing and a scene of carnage. Tents were knocked down and the remains of a few small buildings smoldered. There were several dead men lying on the ground, as well as a couple of dead goblins. The bodies had all been stripped of valuables and there was no sign of the attackers. At the river, a burnt and broken mast stuck out of the water next to the pier, presumably out of the sunken Marlinev’s Pride.

The group was ready to set off and follow the trail, but the lateness of the day made them decide to camp at Ilyakana for the night. Gregor found a few intact tarps that were strung by the walls of a ruined hut to give some shelter from the rain. The horses were tethered near the other hut as a windbreak. Cromartie banked a small fire and the group tried to dry out a little.

It was after midnight when Pavel and Roger, who were on watch, saw that the sky to the east had a reddish glow and roused the party. Realizing it was simply too wet to be a forest fire, they figured the light must be reflecting off the clouds from someplace farther off. They asked Gregor if there was anything in that direction. He said that Segenev, a farmstead much like Sukiskyn lay that way, about nine miles off. The group began to get ready to leave, eager to stop what they assumed to be another goblin attack, but Cromartie counseled caution. A midnight ride through the dark and drizzle would take hours and leave them exhausted, unfit for any real confrontation. Resting until first light, then making the best time possible toward Segenev was the wiser move, though it seemed unfeeling. The glow from the flames lit the sky for several more hours as the rest of the night passed.

When day broke (Gromdain the 12th), the rain had abated, but the air was humid and warm and the clouds were still dark. Thunder rumbled now and again, threatening a storm as the party rode out to see if they could reach Segenev if not in time to help, at least to avenge.

(to be cont’d)

Gromdain, 12 Thaumont AC 1000 (& early AM Tserdain, the 13th)

The trail proved easy to follow and with few turns. In the space of a few hours, the party reached a point where the tracks split up. The smell of smoke was again heavy in the air, so they knew whatever had burned must be close. Again, Cromartie scouted ahead. When he saw a clearing ahead, he began to circle. Soon he found a new trail leading away from the clearing, heading roughly southeast. As he began to continue his circuit, he heard the sound of a braying mule. Following the noise, he came upon the laden beast peacefully grazing near a grisly tableau.

Lying on the ground near the mule was a dead man with a spear stuck in his ribs. Next to the corpse was a dead goblin with a sword in its chest. The two had apparently slain each other. The man had the look of a trapper and his mule was carrying pelts as well as some outdoor supplies. The bodies were less than a day dead by Cromartie’s estimate. Leading the mule back, he told the others what he had found. The group then decided to approach the clearing.

As expected, a burnt out farmstead lay in the open area. A few flames still licking the timbers. There were several dead humans lying amidst the wreckage, as well as a few goblins. The bodies had been stripped of valuables. The characters bundled the human bodies into a still-burning building as a pyre, then set off along the goblins’ trail. They left the trees for a time, riding out onto the foothills along the northern edge of the Dymrak.

Roger asked Gergor if there was any other settlement in the goblins’ current path. The lumberjack said that there was a small horse camp to the southeast, but –as he’d only been there once– he was unsure of its exact location. The party decided to make time for that, leaving the trail hoping to cut off the goblins. After a short ride though, they realized they were heading for the camp where they’d encountered the Viper clan and recovered the white horses, so they doubled back to pick up the tracks again.

By the time they were following their quarry again, the skies split and a thunderstorm began. The trail became harder to see but –as the goblins seemed to be unconcerned about hiding their passage– Cromartie was still able to pick up the spoor.

It was nearing dark when they made the treeline. The rain had slowed to a drizzle again. Pavel cast a Light spell on Cromartie’s walking stick to let him lead the way in the gloom and keeping following the goblins for a bit longer before making camp. It appeared that the party was gaining some ground on their quarry. The spell was nearly spent and the sky was dark when Cromartie began to look around for possible campsites. Just then, a pair of red eyes appeared on the edge of his light and a huge wolf bounded out of the darkness at him as three smaller wolves attacked the party’s flanks.

Cromartie fended off the creature as he slashed with his sword, but his strokes failed to slow the beast. The archer thought he could see the cuts close as he made them. It caught his arm in its maw for a moment, but he tore free with just a flesh wound. Fyodor charged in with his blade Trollcutter and cut the wolf’s ribs to the bone.

Roger drew and fired at the large wolf but missed and ordered his hound to attack, but the dog was taken with a strange fear and fled into the woods. Martin used a Sleep spell on two of the wolves, dropping them handily as Allele fired at the third. Unfortunately, the spell caught poor Gregor in its net and the man slumped in his saddle.

Pavel rode up and jostled Gregor to wake him then dismounted next to a sleeping wolf, planning to crush its skull with his flail. Fyodor struck the huge wolf again and it fell dead at his feet. Cromartie ducked into the trees to see if he could spy any more beasts lurking beyond the light.

Roger was attacked by the remaining beast, but the wolf got tangled in his mount’s hooves and nearly got kicked to death by the panicking beast before deciding it’d had enough, fleeing into the trees. Allele pursued it on horseback for a minute, but had no clear shot. Martin and Pavel dispatched the two sleeping wolves.

As Fyodor beheaded the wolf, it transformed into a naked man with iron grey hair and beard. A werewolf! When Cromartie returned to the others, they immediately questioned him as to whether he was wounded. The bite did not look serious, and Pavel healed the damage, but a full moon was up there behind the clouds.

The party quickly made camp nearby and set the watches. The rain held off for the rest of the night and when dawn came. The group prepared to press on in pursuit of the marauding goblins and, hopefully, the prisoners the characters hoped to rescue.

Tserdain, the 13th AC1000

Cromartie had some difficulty picking up the trail after the night’s rains, but the group made their best reckoning and pressed on. The group had a brief scare as –of all things– a green dragon flew overhead! Apparently it was not hungry, or uninterested in tangling with a large group of armed men, and it disappeared within moments.

Eventually, he and Allele scouted ahead trying to find signs of their quarry. When they were several hundred yards ahead of the rest of the group, the elf’s keen senses spotted movement near what looked to be a swale or gulley. The party quickly regrouped and made plans to investigate.

Once near the head of the depression, Roger scouted ahead for a bit and saw a wolf riding goblin below riding away from them, it did not seem to be aware of him, though. Following the gulley from above for a few hundred yards brought the thief to a large bowl-like hollow where dozens of goblins were milling about and being shouted at by a large hobgoblin on a wolf mount. Some seemed t be shooting arrows into a cave mouth at the far end of the bowl. At least on of their number was lying on the ground, apparently shot by someone within the caves. Heartened by a definitive sign of their foes, Roger returned to his comrades and the party quickly made plans to ambush the goblins.

Allele and Cromartie circled to the south on foot as the rest of the group rode along the north edge of the swale. Grogor, the lumberjack, led the riderless horses, the mule, and Roger’s hound along the floor of the gulley with orders from Fyodor to goad them into a stampede towards the hollow if he gave the order.

As the group to the north neared the goblins, a smaller group came boiling out of the ravine toward Fyodor, one of them mounted on a wolf. The sound of the attack alerted the main group and the battle was joined.

One of the goblins sunk its spear deep in Fyodor’s side, and the warrior rode in retreat several yards away. Pavel rode up swinging his flail. Meanwhile the goblins’ thrill at chasing off the larger foe was cut short as Fyodor couched a spear in his arm and charged his horse back at the wolf-riding leader, plucking it from its saddle and skewering it to a tree.

Cromartie and Allele loosed arrows at the hobgoblin, dropping him from his saddle. Several of the goblins panicked at their leader’s demise, though one stepped up to lot his body. This proved his undoing as Cromartie shot him down as he bent over his late leader’s body. Meanwhile Allele cast a Sleep spell on several of the goblins near the cave entrance.

Roger shot several goblins and Martin rode up loosing another Sleep spell on a group climbing the northwest edge of the bowl as a fantastic shot by Cromartie killed two goblins with a single arrow as it passed through one’s throat and into the chest of the second! The goblins fighting Fyodor fled down into the ravine and were nearly run down by the charging animals loosed by Gregor. Upon seeing the goblins, Gregor fled up and out of the swale. Pavel, having healed some Fyodor’s wound rode down after the goblins, with Fyodor following a moment later.

Martin spied two fleeing goblins leaving the bowl and trapped them with a Web spell, then rode up and killed a third with a hurled dart.

By this time, Allele and Cromartie had descended into the hollow and began to deliver the coup de grace to the sleeping humanoids.

Fyodor and Pavel killed the last of the goblins in the gulley and Roger killed the two caught in Martin’s web. One of the goblins put to sleep by Martin was spared and bound for later questioning.

With all but one of the goblins dead, the party examined the bodies. Judging from their trappings, nearly all of the humanoids were from the Red Blade tribe. A few wore scraps of wolf pelt, and the hobgoblin had a necklace with wolf teeth. Other than a few coins on the large goblinoid, the dead had little of value.

The prisoner awoke to find himself tied between two horses and a glowering elf firing questions at him in Goblin. What little resistance it had was quickly broken and it said they were here to punish the Vipers for disobeying “Vlack” in the mater of the horses. Some of the group was sent on to the Wolfskull lair with the prisoners, the rest came here to break the Vipers. The goblin said the lair was south, but wouldn’t reveal any more. Allele slapped the horses’ rumps scaring the goblin so badly it literally wet itself. The ropes were actually secured to nearby trees and the goblins arms stayed in their sockets. It lived just long enough to realize the deception when Fyodor beheaded the creature.

Meanwhile, Cromartie and Roger had gone partway into the cave and found a heavy, but crude door blocking the tunnel. It had a large snake design carved into it, corroborating the prisoner’s story. The group decided to pile the dead in front of the door and burn them. They hoped to smoke the other goblins out –or smother them– rather than waste time exploring the caves. With the grisly task done, the set out to backtrack to where the goblin troops were supposed to have split up and follow the other trail. A couple hours later, they were following tracks due south.

It was nearing dusk as the group found themselves in a strange part of the Dymrak none of them had ever heard of. The trees were all petrified. Not fossilized, but literally stone! Allele even found a fox that had turned to rock. The ground was silty and muddy with no underbrush, though from the looks of the “trees” whatever caused the transformation happened long ago. Roger used a pinch of his Dust of Disappearance and scouted ahead invisibly. In the failing light, he found a black stream moving through the trees and could see that several “trunks” on the far side had been felled to build stone walls around a complex of some sort. Another stone tree lay across the water, presumably as a bridge.

5014509 forest winter night

Rejoining the group, Roger explained what he’d seen. Cromartie suggested that –since night was falling– the party withdraw back to the “normal” woods and make camp for the night, then approach the complex in the morning.

PM of 13th - Moldain, 14th Thaumont AC1000

While the rest of the party slept during the night, Roger and Allele were on watch when several large bats swept out of the darkness at them. Allele yelled to alert the others and brought his greatsword about, but failed to connect with the dodging creatures. He received a small scratch as one tried to bite his wrist, but was otherwise unhurt. Roger’s hound grabbed one in its jaws and mauled it to death, but the thief failed to hit one with his axe.

The rest of the party awoke, except for Fyodor who was slumbering deeply. Gregor the lumberjack thrust some nearby torches into the banked embers of their fire, casting some light on the campsite. Cromartie unlimbered his bow and looked for a target in the darkness. Pavel took a torch and moved toward the conflict. Martin readied himself but took no action until he had a clearer idea of the threat they faced.

The bats swept around their targets but failed to get through the sentries’ defenses. When Pavel brought the torch closer, Cromartie could see the beasts in the light and fired, taking one more down. Fyodor, awake by now, lit another torch and carried it in one hand, with his sword in the other, and advanced.

Another one of the bats was felled and the remaining two fled. Fyodor hurled his torch in the direction of their flight to keep them illuminated a bit longer. Roger dropped his axe and chased them while hurling a dagger, but missed his mark. The bats disappeared into the gloom and the thief recovered his knife.

Pavel bound Allele’s wrist, declaring the wound not serious. The others inspected the dead creatures. They were large specimens, their bodies the size of a weasel and a wingspan of almost four feet. The teeth were narrow and sharp, like a cat’s. Most notably though, was the fact that each wore jesses (leather cords) on its feet, like a falcon. Apparently these were trained, or at least kept, beasts.

The party settled down again and tried to rest a bit more. When daylight came, the sky was blessedly free of rain for once and the wind had died down. After breaking camp, the group decided it was time to advance back into the petrified forest and continue the search for the goblins and their prisoners.

Following the goblin tracks they’d found previously, the group rode slowly into the stony “woods.” Even the underbrush was petrified, making it necessary to break through finger-width stone “branches” if one wanted to make a new trail.

They were a couple of miles into the bizarre landscape when Allele and Roger, taking point, nearly stumbled into a large goblin patrol that hadn’t been paying attention either. The two groups stared in surprise at one another, then launched into battle.

Warg riders jackdaw

Three of the goblins rode large wolves, and Allele shot one out of its saddle then dropped his bow to ready his sword. Roger fired and missed while the rest of the group prepared to move up and aid the two scouts against the goblins.

Pavel cast a Light spell on the eyes of one wolf, blinding it and sending it into a panic. The rider slipped nimbly from the saddle and screeched an order at the wolf whose rider had been shot, causing it to spring at the elf. Several foot goblins advanced behind the wolves and a few fired arrows at the thief and the elf.

Martin attempted a Sleep spell, but it failed to affect any of the foes. A goblin shot Roger and wounded him badly, and the wolf attacking Allele sank his fangs into the elf. Roger’s war hound bravely harried the wolf attacking Allele.

Fyodor couched his spear and charged forward, skewering a goblin, then dropped from his saddle and drew his sword, Trollcutter. Cromartie advanced on horseback, then dismounted to better use his long bow. Pavel rode forward, flail in hand. The dog distracted the wolf enough to allow Allele to withdraw from the melee and use a Sleep spell on the goblins, felling several, including the third wolf and its rider. The blinded wolf continued to run around in random directions, yelping in fear.

Cromartie fired at the wolf that the dog was fighting, but Roger stepped into the arrow’s path! The shaft sunk into his shoulder and he scrambled toward Pavel for healing. The cleric had already cast a healing spell on the elf, but was able to mend the worst of Roger’s wounds as well.

Fyodor struck at one of the goblins that had resisted the elf’s spell and literally cut him two before advancing on the blinded wolf to finish the creature. The noise of the fight woke a few of the sleeping goblins, but they were cut down almost as fast as they woke up. The sleeping wolf also awoke and launched itself at Allele, nearly bringing him down. Fyodor dispatched the blinded wolf with a massive blow to its spine.

Finally the wolf that had been fighting Roger’s hound was brought down and the last wolf was killed as well. The party delivered the coup de grace to the sleeping goblins and searched them for valuables and/or clues.

The goblins were all obviously of the Wolfskull tribe, and carried a few coins each, but nothing else of much value. The heroes moved off, letting Allele scout ahead, as Roger was still in bad shape from the goblin arrow (and Cromartie’s!).

Allele crept ahead and espied the stone walls and bridge described by Roger yesterday. There were sounds of goblin voices across the black water, but he couldn’t make out words. Returning to the group, he decided to look for a place to ford the river upstream, so they could sneak up on the lair from the North. Allele left his heavy armor and greatsword behind to aid in his stealth. After picking his way through the stony brambles, he came to a shallow part of the river bank. The water was too dark to see the bottom, but his woodcraft told him the water was moving swiftly enough it couldn’t be too deep. Carefully wading out, testing each step to avoid plunging into deep water, Allele attempted the crossing. When he was almost halfway across, he suddenly felt a sharp pain in his leg, then another! Turning to retreat to the bank, the water began to boil around him as he felt his flesh torn at from every angle. He caught a glimpse of white scales thrashing beneath the surface before his legs gave out, their tendons torn, and he was pulled under. He never had a chance even to scream. Within minutes, his bones were picked clean and littering the river bed along with the tattered remains of his gear.

His companions, less than two hundred yards away, remained oblivious to his grisly fate.

Moldain, 14th - Nytdain, 15th Thaumont AC1000

After waiting a while, the group decided Allele should have returned by then and set off to find him. Cromartie tracked him to the river and saw his bootprints heading into the water. Taking his walking stick to check the depth and the end of a rope secured by Fyodor, he started across the water to check for tracks on the other side. He only got a few yards before the cold stream piranha attacked him, but he was lucky in that Fyodor pulled him out before he was too badly injured. Pavel killed one of them hanging onto Cromartie’s leg, but received a nasty bite on the thumb by another. The group surmised that Allele had been dragged down by the fish and was lost.

Piranha copia

After a good bit of debate, it was decided to keep watch on the bridge during the night and set up a decoy camp to fool any goblins that came looking for the party. Roger and Cromartie took the river watch just upstream from the stone log bridge. The rest of the group was back about a hundred yards from the water and 50 yards from the trail, with the false camp between them and the path.

As night fell, clouds rolled in and the wind picked up. The air grew chill and rain began to fall in driving sheets. A miserable night to be out in a dead forest made of stone, with no fire to keep warm by. Martin and Pavel rested to regain their spells while Fyodor and Gregor kept watches.

It was too dark to see properly, but the scouts did their best to at least listen for activity. At one point during the night, Cromartie heard movement from the direction of the bridge, but couldn’t discern any details. A bit later, the louder sounds of several people or creatures came hurrying down the trail toward the bridge. Nothing molested the camps, though.

Shortly before dawn, the sounds of several goblins leaving their base and crossing the bridge was heard again. A few shadows could be seen in the pre-dawn light, but nothing else. Cromartie was bleary from his turns on watch, so he tried to grab a quick rest while the others discussed strategy.

It was decided that several of the group would hide nearby and Pavel walked straight up to the bridge to force the goblins’ hand. The response was arrow fire. Pavel, wounded but still on his feet, managed to retreat off the logs as Roger shot one goblin archer who was peeking above the barricade. Martin cast a Sleep spell at the gate and saw at least two foes fall. Fyodor advanced towards the bridge, sword and board in hand as two wolves came running at him out of the fort.

While Fyodor fended off their attacks, taking a few bites in return, Roger sent his hound to harry the creatures at Fyodor’s side. Just then, several more goblins came charging down the path from behind the group, led by a warg rider! The leader charged Martin and wounded him with a spear. Cromartie fired several arrows, all finding their marks but failing to penetrate. Roger shot at the wolves on the bridge, wounding one. Pavel interposed himself between the mage and the warg rider, allowing Martin to retreat sufficiently to cast Sleep on the foot goblins behind the leader, felling them.

Pavel healed some of the damage he’d taken from the arrows while fighting off the wolf. Fyodor killed one wolf and its body dropped into the river, food for the piranhas. Roger killed the rider and the mount was dropped moments later.

Pavel then cast a Light spell on the eyes of the remaining wolf on the bridge, blinding it. In a panic, it fell into the water and was quickly dispatched by the voracious fish. Roger and Martin set about the grisly task of cutting goblin throats and searching the bodies.

That done, the group crossed the bridge and entered the gate, finding several sleeping goblins. They dispatched them and saw another chamber adjacent to the entrance with a dead goblin in it. It was the one Roger had shot. As the party debated its next move, the baying of wolves was heard from ahead in the darkness!

Nytdain, 15th Thaumont AC1000 cont'd

Hasty exploration revealed the wolves to be in the next chamber, tethered to a petrified tree trunk. The group loosed arrows at the bound creatures, wounding one badly. Unfortunately, the enraged wargs burst their fetters and charged the group and a vicious melee ensued. Roger’s faithful hound was slain by two of the wolves in the process. After slaying several of the creatures, goblins popped out of a semi-concealed passage and fired arrows at the party. Pavel froze several in their tracks with a Hold Person spell and Martin, his spells almost exhausted, created the illusion of a berserk giant to instill terror in their foes. The last few wolves broke and ran for the bridge, but not before Fyodor felled one as it ran from him. Gregor had a few tense moments trying to calm the horses as the wargs ran past into the forest, but they were looking for escape, not a meal.

The party decided to move the horses into the compound. This proved easier said than done, as the bridge was uneven and slippery. One horse fell into the river and was wounded by the piranha, but managed to clamber out on the far shore (But not before Fyodor put a premature “mercy killing” arrow into its flank!). Another of the mounts fell and broke its neck. It was quickly consumed by the fish. The rest of the steeds (and the pack mule) made it across without incident. Fyodor barred the doorway the goblins had come from and Roger rigged a trip-line alarm with scraps of metal from the dead goblins’ gear. The group decided the ramshackle shelter of the goblins’ warren was preferable to trying to rest outside in the howling storm. Pavel and Martin tried to sleep while the others kept a watch.

It was less than hour later that Roger’s alarm was triggered and several goblins rushed into the room. Fyodor, Roger, and Cromartie fended them off and Pavel, despite having removed his plate armor to rest, charged in to help. One of the goblins managed to fall back past the doorway and slam it shut, but Fyodor’s blood was up and he kicked it open and charge in.

Beyond was an oblong chamber with two other doors. The fleeing goblin was just opening one when Fyodor caught up with him and cut him down. The party regrouped and decided that trying to rest with the remainder of the compound uncleared was a losing proposition. Fyodor shoved open the door as Cromartie and Roger readied their bows.

Inside was a long chamber lit by coal braziers. Furs hung on the walls and several goblins stood facing them. A larger goblin in scraps of metal armor sat on a makeshift throne at the far end and screeched an order at his subjects to attack.


The party’s arrows felled two goblins almost instantly, but the rest pressed in and blocked the doorway. Fyodor and Pavel had their hands full pressing through to the throne room. Martin, lacking any spells, did his best with his darts, even felling one of the creatures. Cromartie was forced to switch to blade work, using the late Allele’s enchanted great sword. Pavel charged into the room after the goblin on the throne, but the leader could see the fight was going against his minions. He ducked behind the throne as Pavel attempted to fire sling stones at him. Then the goblin ran for one wall and ducked behind a hanging pelt. Roger literally leapt over his diminutive foes and won into the room. He managed to hit the fleeing goblin leader with an arrow through the furs, but the goblin pulled loose. Pavel gave chase, seeing that the furs hid a door on the wall; the cleric grabbed a brazier by its stand as a light source.

Beyond the furs was an empty room with two other doors. The goblin had stopped partway between them, as if undecided as to which way to go. A moment later, Roger came through the door to Pavel’s aid. He charged the goblin with a flying tackle, knocking him to the ground.

Meanwhile, Cromartie had finished off his foes, with some help from Martin, and moved into the throne room. Fyodor was fighting three goblins at once when –as he struck one down– he left himself open to a vicious counter by the remaining two. Badly wounded, he called for aid. Pavel rushed to the Fyodor’s side, giving him the last of his healing potion. This left Roger alone with the goblin leader. The two battled furiously, exchanging blows and wounds. Cromartie came into the room behind the furs and picked up Roger’s bow, trying to get a shot off, but Roger finally connected a solid hit and the leader fell.

The battle over, at least temporarily, Martin searched the goblins and the throne. He found a small sack hidden under the chair containing a vial, a broken coronet with a single ruby mounted on it, and a goodly bit of gold coin. Roger inspected the chair itself, and found that its back was actually a round metal shield of good quality. They removed the shield from the backing and Martin promised he would use a Detect Magic spell on everything they’d found once he’d rested. Roger also inspected the pelts on the wall and found three bearskins and three wolf pelts of possible value among them.

Back in the room where the leader was killed, Roger listened at and inspected the two doors. Neither seemed locked. One led to cylindrical “tunnel” that ended in another door. It seemed to be the inside of a petrified log. The nimble thief edged along the walls of it, off the floor, to the far side. He tossed a rope back to Fyodor. The warrior had Roger tie a heavy sack onto his end then Fyodor dragged it to him across the floor. A section gave way under the weight and the sound of running water could be heard below. The group decided to leave what lay beyond the tunnel for later.

Beyond the other door was a smallish room with one corner closed off. There was a barred gate blocking the corner and a huddled figure could be seen inside. Approaching, they saw it was an old Traladaran woman. She was immensely relieved to see humans coming to her rescue. Roger quickly picked the crude lock and released her.

Her name, she explained, was Babushka. She had been taken by the goblins when they’d destroyed Cherkass (another farmstead like Sukiskyn). She had been prisoner here for several days at least. Recently, other prisoners had arrived, including one that fit the PCs’ description of Stephan, but they had been moved within the last day or two. She had heard the captors saying they were wanted for questioning at “the old ruins at Xitaqa” by someone the goblins called “Skinny Legs.”

By now the party was nearly done in and decided to secure a bolt hole to get some much-needed rest.


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